Sheltered "Are you ready to make safe your family ?"
TS
ashari94
Sheltered "Are you ready to make safe your family ?"
Sheltered is a deep and emotional survival management game. You take on the role of protecting four family members who, after a global apocalypse, have found their way to a deserted shelter.
GENRE : RPG,Simulation,Strategy
Platforms : Windows(Steam,GOG),XBOX
Developer: Unicube , Team 17 Digital Ltd
Publisher: Team17 Digital Ltd
WHAT IS SHELTERED ?
Review pribadi : Sheltered merupakan game sandbox yang membebaskan playernya untuk membuat 1 keluarga selamat dalam pasca bencana / kiamat di dunia game ini,kalian bertugas untuk melindungi,memberi makan dan memberikan kehidupan di lingkungan baru anda yaitu sebuah bunker perlindungan,bermain di game ini bisa sangat adiktif karena tidak adanya jalan cerita yang membuat selesai seperti This war of mine,bagi kalian yang menyukan fallout shelter dan this war of mine,game ini sangat menarik untuk dimainkan,kecuali player yang kalian mainkan semuanya mati baru game over
Feature On SHELTERED :
*Family comes first: Keep your family alive and protect them from the ravages of the harsh post-apocalyptic world. *Make the shelter a home: Maintain your shelter - keep it secure, habitable and make sure that the family have enough resources to survive. *Protect your shelter from hazards and infiltration! *Customisation: Your family is unique to you; you decide their gender, names and their appearance. *RPG mechanics: As your family develop, their stats will adapt with an evolving experience and trauma system. Attributes, strengths and weaknesses will dynamically change based on your choices. *Crafting system: Create comforts for your family’s shelter and weapons for combat. *Exploration: Send out your family to explore and gather resources for everyday living and crafting. *Recruitment system: Recruit outsiders with different personalities, integrate them into your shelter life and earn their loyalty. *Dynamic encounter system: Your family will encounter various threats including roaming factions and feral beasts. *Turn-based combat: For those that cannot be reasoned with, violence can be used as a last resort. Your family may depend on it. *Pets: Your pet is family too. Choose between the dog, cat, fish, snake or horse. *Vehicles: Make exploration quicker and safer.
SYSTEM REQUIRMENT
Minimum:
OS: Windows XP
Processor: Dual Core CPU
Memory: 1 GB RAM
Graphics: GeForce 7800, AMD HD 4600, Intel HD Graphics 3000 or above
DirectX: Version 9.0
Storage: 600 MB available space
Sound Card: Windows Compatible Card
Additional Notes: Note: In some instances, systems may require model specific drivers. If your system manufacturers no longer support hardware under this category, it may not be possible to run this title. Should this be the case, we are unable to assist you and recommend that you pursue support from your respective system manufacturer.
Spoiler for SS gameplay SHELTERED:
Spoiler for Preview XBOX & Windows:
Spoiler for Original Download (Original please support developer):
Spoiler for UPDATE 16 Maret 2016 | SHELTERED V1.0 :
16 March 2016 | SHELTERED V1.0
New Features
• The Scenario Family Ties quest has been expanded...
...into the Extended Family quest. Players can now move to a new Shelter by completing the new quest Extended Family. This quest also grants an additional family member.
• It is now possible to get a new pet if the original one died. This is achieved during a shelter relocation, via the Extended Family quest.
• It is now possible to increase the number of layers available for your Shelter by moving shelter via the Extended Family quest.
• Brand New Tutorial has been added.
• An objective arrow now appears during the tutorial to guide the player.
• Help prompts appear for various actions if player opts to play tutorial.
• Achievements have been added:
New Quests
• Extended Family.
• The RV can now be obtained via the RV quest if lost in pre-existing saves.
New Additional New Features
• Added Italian localisation.
• Added Brazilian-Portuguese localisation.
New Changes and Balancing
• Changed the stack sizes of certain item types.
• Changed the controls text on the map screen.
• Player now starts with 2 cement in their inventory.
• Extensive improvements to the localisation in non-English languages.
• Provided more explanation on how the map screen works.
• Difficulty tweak - all original family members becoming catatonic now ends the game - recruits no longer affect this.
• Invalid placement when moving objects in the shelter now makes objects appear red.
• Pet no longer moves during the tutorial - now it won't get in the way!
• Updated the school background.
• Updated the radio transmission button text.
• Updated the main game logo artwork.
• Updated the integrity loss rates for Showers
• Updated the stack sizes for various storage slots in the game.
• Reduced the trade value of Bandages.
• Reduced the trade value of First Aid Kits.
• Increased the storage size of the Large Storage Crate.
• Children can now interact with corpses.
• Added speech bubble for when children interact with corpses.
• Updated the image displayed on the character automation hint.
• Updated the colour of the health bars throughout the game so that they are the same everywhere.
• Increased the frequency of rubber at locations in the wasteland.
• Increased the frequency of nylon at locations in the wasteland.
• Decreased the frequency of food at locations in the wasteland.
• Decreased the frequency of leather at locations in the wasteland.
• Increased the accuracy of the Pistol.
• Increased the accuracy of the Shotgun.
• Increased the accuracy of the Rifle.
• Made the arrows for changing characters on the expedition screen more obvious.
• Made the arrows for scrolling on the crafting panel on the expedition screen more obvious.
• Gave the bear a running animation.
• The Journal "new entry" flashing icon will now disappear after 60 seconds without being looked at.
• Repositioned the button prompts for controller buttons on various panels throughout the menu system.
• Added another 20+ job icons to the job queue.
• Scalper faction now have the correct legs. Oops!
• New 25th Anniversary Team17 Digital Ltd logo (happy birthday!)
• Added button prompts for exiting dialogue boxes in the tutorial.
• Added button prompts for cancelling jobs.
• Removed the "Promise-Lie" section from The Other Shelter quest.
• Angry recruits can no longer degrade the workbench when they decide to leave the shelter.
• Angry recruits can now steal tools when they decide to leave the shelter.
• The time to arm traps during Shelter Breaching has been reduced.
• The Leader board screen has been re-arranged slightly.
• The Scenario expiration times have been re-balanced.
• The Other Shelter quest now express if not completed.
• Map is now right click and drag to move.
• The collision area for the Water Condenser has been fixed.
• Updated the credits screen.
New Bug Fixes
• Fixed an issue where character would become unresponsive if player saves and exits at perception gain screen.
• Fixed an issue where saving and exiting at expedition set up created duplicate expedition party.
• Fixed an issue with expedition parties becoming stuck if player saves and exits when they discover scenario target.
• Fixed an issue where psycho characters would ignore meat in storage when determining if they were triggered.
• Fixed an issue that would cause breaches not to spawn correctly if an expedition party returns as a breach starts.
• Fixed an issue where the expedition part becomes stuck if the quest is completed before they arrive.
• Protection Racket scenario is no longer repeatable.
• Added strength, accuracy and damage stats to the legendary weapons.
• Added the accuracy stat to the pipe, knuckle dusters and rock.
• Removed overlapping text from the RV panel in Russian languages.
• Fixed Russian characters "bl" and "y" not displaying correctly.
• Removed the incoming transmission audio SFX from the crafting system.
• Fixes to the AI pathing when characters are walking up and down stairs.
• Showers should now have the correct artwork.
• Fixed the collision area for the Water Condenser.
Spoiler for Discount on steam before 23 March 2016:
Spoiler for Update 21 April 2016 "Raid Mode":
Main changes:
• 1v1 combat now initiates between an inhabitant and a raider when they get close to each other within the shelter.
• New combat location “The Shelter”.
• Close quarters weapons can be taken into combat within the shelter if the item is in the shelter inventory when the raid begins. (Weapons are automatically assigned based on strength and damage dealt.)
• Traps now deal damage instead of killing NPC characters outright.
• Inhabitants can wear Good and Excellent body armour during shelter combat, if the item is in the shelter inventory when the raid begins.
Balancing tweaks and changes:
• Inhabitants in the shelter can be controlled during a shelter breach.
o Inhabitants with the cowardice trait still cannot be controlled during a shelter breach.
• The murder action has been removed from the NPC raiders.
• NPC raiders can still steal and break items whilst raiding the shelter.
• Breach frequency has been tweaked to occur more often.
• Characters are no longer automated or perform idle walking when a breach occurs.
• Breachers face the door when breaking into the shelter.
• Damage text appears next to traps that successfully hit breachers.
• The amount of items NPCs can steal has been tweaked.
Spoiler for Update 19 May 2016 "Ver 1.2":
New Items
• Added Bed Roll equippable item (tier 1 craftable). Reduces stat drain on expeditions by up to 25%.
• Added Tent equippable item (tier 3 craftable). Reduces stat drain on expeditions by up to 50%.
• Added Metal Ore item (Found in Mines), which can be recycled for Metal and Rock
• Added Empty Petrol Can item. Added to inventory when using fuel. These can be recycled for Plastic
• Added Lockpick Set item (tier 3 craftable). This unlocks additional items when taken on expedition at farms, houses and office locations.
• Added Prospectors Kit (tier 2 craftable). This unlocks additional items when taken on expedition at clearings, mountain passes, caves and mines.
• Added Carrier Bag item. This can be crafted on tier 1 workbench, or found at random locations. This provides 2 inventory slots.
• Added Camouflage equippable item (tier 2 craftable). This reduces encounter chance by up to 25% when worn by all party members. Stackable with Motion Detector.
• Added Motion Detector equippable item (tier 4 craftable). This reduces encounter chance by up to 50% when taken on expeditions. Stackable with Camouflage.
Balancing
• The Daze effect has been increased from 10% to 20% more likely to occur.
• The chance to subdue has been increased for all weapons.
Miscellaneous Changes/Fixes
• Hidden items can now be unlocked at locations with equippable items
• Added “Storage: StorageUsed/TotalStorage” tooltip info to all storage objects
• Added “Time Remaining 00:00” tooltip info to recycling plant
• Subdue option has been removed from Shelter combat.
• Paintings and Sculptures should now always be visible.
• The Ginger Root text should now appear in German in the German language.
Spoiler for Jurnal perjalanan player dari kaskus:
Bagi player kaskus yang main dan pengen share perjalanan gamenya silahkan di share nanti ane copas ke post 1
Diubah oleh ashari94 12-06-2016 04:50
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